PROBLEM: Zeke and his Password Encryption
This problem can be solved as follows:
This problem can be solved easily using the concept of AVL trees.
Output is preorder traversal of the AVL tree created after balancing.
Problem setter's solution in C:
#include<stdio.h>
#include<stdlib.h>
struct node
{
int key;
struct node *left;
struct node *right;
int height;
};
int height(struct node *N)
{
if (N == NULL)
return 0;
return N->height;
}
int max(int a, int b)
{
return (a > b)? a : b;
}
struct node* newNode(int key)
{
struct node* node = (struct node*)malloc(sizeof(struct node));
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1;
return(node);
}
struct node *rightRotate(struct node *y)
{
struct node *x = y->left;
struct node *T2 = x->right;
// Perform rotation
x->right = y;
y->left = T2;
// Update heights
y->height = max(height(y->left), height(y->right))+1;
x->height = max(height(x->left), height(x->right))+1;
// Return new root
return x;
}
// A utility function to left rotate subtree rooted with x
// See the diagram given above.
struct node *leftRotate(struct node *x)
{
struct node *y = x->right;
struct node *T2 = y->left;
// Perform rotation
y->left = x;
x->right = T2;
// Update heights
x->height = max(height(x->left), height(x->right))+1;
y->height = max(height(y->left), height(y->right))+1;
// Return new root
return y;
}
// Get Balance factor of node N
int getBalance(struct node *N)
{
if (N == NULL)
return 0;
return height(N->left) - height(N->right);
}
struct node* insert(struct node* node, int key)
{
/* 1. Perform the normal BST rotation */
if (node == NULL)
return(newNode(key));
if (key < node->key)
node->left = insert(node->left, key);
else
node->right = insert(node->right, key);
/* 2. Update height of this ancestor node */
node->height = max(height(node->left), height(node->right)) + 1;
/* 3. Get the balance factor of this ancestor node to check whether
this node became unbalanced */
int balance = getBalance(node);
// If this node becomes unbalanced, then there are 4 cases
// Left Left Case
if (balance > 1 && key < node->left->key)
return rightRotate(node);
// Right Right Case
if (balance < -1 && key > node->right->key)
return leftRotate(node);
// Left Right Case
if (balance > 1 && key > node->left->key)
{
node->left = leftRotate(node->left);
return rightRotate(node);
}
// Right Left Case
if (balance < -1 && key < node->right->key)
{
node->right = rightRotate(node->right);
return leftRotate(node);
}
return node;
}
void preOrder(struct node *root)
{
if(root != NULL)
{
printf("%d", root->key);
preOrder(root->left);
preOrder(root->right);
}
}
int main()
{
struct node *root = NULL;
int n,a,i,t;
scanf("%d",&t);
while(t--)
{
scanf("%d",&n);
for(i=0;i<n;i++)
{
scanf("%d",&a);
root=insert(root,a);
}
preOrder(root);
root=NULL;
printf("\n");
}
return 0;
}
This problem can be solved as follows:
This problem can be solved easily using the concept of AVL trees.
Output is preorder traversal of the AVL tree created after balancing.
Problem setter's solution in C:
#include<stdio.h>
#include<stdlib.h>
struct node
{
int key;
struct node *left;
struct node *right;
int height;
};
int height(struct node *N)
{
if (N == NULL)
return 0;
return N->height;
}
int max(int a, int b)
{
return (a > b)? a : b;
}
struct node* newNode(int key)
{
struct node* node = (struct node*)malloc(sizeof(struct node));
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1;
return(node);
}
struct node *rightRotate(struct node *y)
{
struct node *x = y->left;
struct node *T2 = x->right;
// Perform rotation
x->right = y;
y->left = T2;
// Update heights
y->height = max(height(y->left), height(y->right))+1;
x->height = max(height(x->left), height(x->right))+1;
// Return new root
return x;
}
// A utility function to left rotate subtree rooted with x
// See the diagram given above.
struct node *leftRotate(struct node *x)
{
struct node *y = x->right;
struct node *T2 = y->left;
// Perform rotation
y->left = x;
x->right = T2;
// Update heights
x->height = max(height(x->left), height(x->right))+1;
y->height = max(height(y->left), height(y->right))+1;
// Return new root
return y;
}
// Get Balance factor of node N
int getBalance(struct node *N)
{
if (N == NULL)
return 0;
return height(N->left) - height(N->right);
}
struct node* insert(struct node* node, int key)
{
/* 1. Perform the normal BST rotation */
if (node == NULL)
return(newNode(key));
if (key < node->key)
node->left = insert(node->left, key);
else
node->right = insert(node->right, key);
/* 2. Update height of this ancestor node */
node->height = max(height(node->left), height(node->right)) + 1;
/* 3. Get the balance factor of this ancestor node to check whether
this node became unbalanced */
int balance = getBalance(node);
// If this node becomes unbalanced, then there are 4 cases
// Left Left Case
if (balance > 1 && key < node->left->key)
return rightRotate(node);
// Right Right Case
if (balance < -1 && key > node->right->key)
return leftRotate(node);
// Left Right Case
if (balance > 1 && key > node->left->key)
{
node->left = leftRotate(node->left);
return rightRotate(node);
}
// Right Left Case
if (balance < -1 && key < node->right->key)
{
node->right = rightRotate(node->right);
return leftRotate(node);
}
return node;
}
void preOrder(struct node *root)
{
if(root != NULL)
{
printf("%d", root->key);
preOrder(root->left);
preOrder(root->right);
}
}
int main()
{
struct node *root = NULL;
int n,a,i,t;
scanf("%d",&t);
while(t--)
{
scanf("%d",&n);
for(i=0;i<n;i++)
{
scanf("%d",&a);
root=insert(root,a);
}
preOrder(root);
root=NULL;
printf("\n");
}
return 0;
}
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